![]() With png or jpg, you get multiple output images with -0, -1. Morph uses 2 or more input images and adds frames between them per the parameter Hope some more skilled user could point me in the right direction. But my collegues continiously nags me (friendly of cource) for choosing linux on my private and work computers, so I refuse to do so out of mere principle ![]() A friend of mine says it's possible with som clever photoshop automation scripting. I could of cource buy photoshop and do this on a windows computer at work. If I use a framerate of 25, this would give smooth timelaps video of approx 10.5 min of the whole aurora night. The 16000 images correspond to one image every 0.6 second. If anyone have some suggestions on this, I would be extremely grateful!! I love imagemagick - used it for years, but I'm not particulary good with scripting. One suggestion is some clever imagemagick scripting. I need a more smooth way of generating these nearly 15000 images. (and these numbers are just for one of my many image series) But to generate this manually 1600 times just isn't an option. There is not that much difference between six seconds on the nigt sky - even with aurora, and through small scale testing, I've found that a transition of 10 images is sufficient to get a nice "continious" feeleng on the video. I plan to make a time laps movie of them, and I need to generate a fadeing transition between every image by generate several transition images between them. This is from an exposure every 6 seconds thruout one whole night. I have several series of images of aurora borealis, and each series contains about 1600 hi-resolution images. ![]() Only the first part I describe under, I don't know how to do, but I'll just include my whole intention with my images to give you the full picture of what I intend to do with them. I gues it woud require some scripting and I havn't a clue of where to begin. Doing the conversion explicitly before export (Image > Mode > Indexed) gives more options (especially dithering ones).I have a problem that I suspect IM could solve for me. When you export to GIF, the image is automatically color indexed but there are no options. Note: you have to work in "RGB" mode (not color-indexed) because during the construction phase you need partial layer opacity and this isn't supported in color-indexed images. Step 5 can be done using the mirror-layers script that you'll find at the same place, and which is documented here.Steps 2-4 above can be done with the progressive-merge script that you will find here (once installed, it will appear at the bottom of the Image menu in the toolbar)(this script creates a new image).Duplicate all layers except first and last and put then on top, in reverse order.Merge down the grayscale layers into the color layer.Set the opacity of each grayscale layers to decreasing values.Create N copies of the color layer, and interleave N copies of the grayscale layer (with grayscale on top).Duplicate the image layer, and desaturate it to obtain a grayscale copy.WebP: supported by all browsers now (but server software may not handle them correctly), has no color or opacity limit, and can do lossless (PNG-like) or lossy (JPEG-like) compression.GIF: very well supported, but limited to 256 colors and no partial opacity,.If you want an animation in Gimp, it's either You can't have an animated PNG, there is an APNG format but no well supported. Click Export, and choose "as animation", then hit Export To Export do File > Export As, type a new file name and end with the file extension. Now run the Morph (interactive) filter in G'MIC, make sure to set it to "all layers", hit OK, and then close two little preview Windows that open. This gives the effect of going from colour to black and white, then back to colour. Here's another example made with the same filter, this one just has four layers to start with, the first is colour, second B&W, third B&W, and the fourth colour. PNG itself is not an animation format, although there is an APNG format, not sure how well supported it is, especially in older browsers. Also for animation on the web better to export as GIF. When you've finished placing all your points hit Q, and it will make the animation.įor something like a colour to black and white morph which is even simpler, you wouldn't need to add these points, and it will just create something like a tween between the two image layers. For example, this is a horse to cow morph. Basically you set it up by applying points to a source image on one layer, and then move them to a target layer. Instructions appear in the Window of the plugin. Once installed it's located at Filters > G'MIC Qt > Deformations > Morph (interactive). There's a plugin for GIMP called G'MIC* which has an animated Morph feature as well as many other filters. ![]()
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